Dragon Ball Z: Infinite World (PS2) Review

We’re technically jumping quite a bit ahead here, as the entire Budokai Tenkaichi (or “Sparking!”) games were released in between Budokai 3 and this game, plus the first 7th Generation game and true spiritual successor to the Budokai series in “Burst Limit” as well. This game was essentially a “make good” to people who hadn’t been able to jump to the next generation and were still on the PS2 and as such it feels very much like Budokai 3 with extra bits, and therefore it made just too much sense to have it follow on the Budokai trilogy in this set of four reviews rather than reviewing it all the way down the list. So is “Infinite World” really just Budokai 3 with extra bits or is it worth tracking down? Let’s take a look!

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Dragon Ball Z: Budokai 3 (PS2) Review

Budokai 3 is the “peak” of the Budokai series of games, although some handheld versions and a sort-of reboot happened after they all had little issues that dragged them down to below this game. I was definitely excited about it at the time and I was looking forward to replaying it for this countdown and I can say it held up exactly like I knew it would, sadly didn’t exceed my expectations but thankfully didn’t drop in my estimation either. Want to know more? Let’s take a look!

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Dragon Ball Z: Budokai 2 (PS2) Review

Budokai 2 is where the Dragon Ball Z games finally clicked for me. The cel-shaded art style was great, the roster was bigger and more varied and there was a lot more to do. Hell back then I even really enjoyed the QTEs that happen frequently during matches, something I’ll admit to disliking now, beyond the odd beam clash or high-speed punching, anyway. The thing I most remember about Budokai 2 though is the story mode, which instead of anything resembling a traditional set up is a strange board game thing, plus this game has a bunch of “what if?” fusions which are a really fun feature that sadly never returned, even in the direct sequel. So, let’s take a look!

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Dragon Ball Z: Budokai (PS2) Review

So kicking off the gaming side of the DBZ movie/game marathon-thingy is the game that feels like it kicked off Dragon Ball games, as it was the first released here in the west that was any good (for context: you can find my reviews of “Ultimate Battle 22” and “Final Bout” by clicking on them here…) Admittedly as with most things that are the start of a series with multiple sequels this game is quite lacking in polish and modes it still created a solid framework to build on, and has a few unique gameplay ideas that I hadn’t experienced before or really since beyond its sequels. Sadly it looks like crap (even at the time I thought it looked off) but hey-ho. Let’s take a look!

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