It feels really odd reviewing this game so deep into this marathon because it feels very old fashioned compared to most of the games I’ve previously looked at. Much like fellow “dude titled” Data East game Bad Dudes vs. DragonNinja, this game is entirely side-on with no moving up or down the screen and a lot of enemies die in a single hit. Does the ability to pick up a car and throw it overcome this though?! Let’s find out!Continue reading
About 7-10 years ago this was the final entry in the franchise, then Streets of Rage Remake was released by fans, but 3 was still the last official entry, so it’s odd to talk about this game in the middle of looking at the franchise rather than the end! SOR3 never got anywhere near as much play from me as II did, which was odd at the time because I couldn’t place why… It wasn’t until the advent of the internet and ROMs that I found out the US/PAL version of 3 was many times harder than even the Japanese version’s hard mode, which probably explains it! So me and my friend played through the JPN version here, and have done since the ROM days, a version which includes a controversial sub boss to boot! So let’s take a look at the old “end of the trilogy”, shall we?
So, here we go. If I were to make a “Top X favourite games of all time” list, this would easily be in the top 5, if not near the very top (I have no idea what would be at the top, that would require a lot of thought…) The gameplay, the graphics, the music, the look… everything about this game was amazing to me back when it came out, and it’s still every bit as good in 2020. Want to hear me gushing about the game more? Read on!
Yes, I know, I should’ve reviewed Prince of Persia: The Sands of Time alongside the film Prince of Persia: The Sands of Time, but although the time mechanics looked fun, I never brought it or even played it. So rather than not review anything at all I thought I’d review the one Prince of Persia game I played, that being the original! Well, the Mega Drive port of the original, anyway. I rented out a couple of times, not because I was good at it, but because the fluid movement and realistic swordplay was cool as hell. Let’s take a look!
Now, as you may have guessed by the design of the banner for this weekly feature, I LOVE the Streets of Rage series, with II being one of my all-time favourite games, and frankly I’m pretty sure the hype for SoR4’s then-upcoming release is what sparked this idea. So for the next five Sundays let’s take a look at all four official games (and one unofficial game) in the series. The original Streets of Rage is the one that looks the most dated, the sprites being far thinner and less detailed than the ones seen later, but is it still fun to play? Let’s find out!
Alien Storm is a game I had on the Master System, which wasn’t as different as you’re probably imagining, but still, for this review me and my friend played through the Mega Drive version as … well, it’s actually two-player, for a start off. Plus being able to take screenshots easier helps too! The game is pretty much Golden Axe with a sci-fi setting rather than fantasy, but with one key difference: first-person reticle shooter segments! Let’s take a look.
So back in the “Countdown to Smash Ultimate” I covered the first three versions of Street Fighter II, and with the first SF film I looked at the first SF game, so to take the sting off of “Legend of the Chun-Li” I thought I’d look at the only version of SFII I actually owned back in the day: Super Street Fighter II on the Mega Drive, and then I thought “why not?” and threw in the Arcade Super Turbo in as well, as I technically own it on the Capcom Classics Collection Vol. 2 for the PS2 (though I played a MAME emulation for this as I hear the PS2 port is glitchy). So let’s take a look at the final vers- Oh, right. Well, let’s take a look at the final versions of SFII that were released in the 90s…
Unlike the previous game, it’s not surprising I didn’t know Golden Axe III existed, as it was never released here in the UK. Hell, it wasn’t really released in the US either! Rumour has it the localisation team thought the game wasn’t worth porting because it was ugly looking and didn’t play very well… Can’t say they were wrong either, at least not graphically…
The two Golden Axe sequels have the same story attached to them as the two Final Fight sequels did: me and my friends had no idea they existed until the early 2000s when we saw them on a list of ROMs, though this time a Mega Drive list rather than SNES. Still, 2001-ish is nearly two decades ago now (?!) so I can still take two separate looks at them, even if the first one isn’t contemporary. Golden Axe II is as a sequel plays it extremely safe, but does it improve enough to overcome the lack of nostalgia?
Golden Axe was a very early Mega Drive game, and one of the first ones I played. I enjoyed it, but I never got fully into it, the closest being when me and a friend completed it when he slept over (which isn’t that impressive, looking back at how short the game actually is). Still! It’s a scrolling beat ‘em up, so let’s take a look!