After a three week stay with CAPCOM-like-but-not-quite Rushing Beat games it’s time to return to a good old fashioned CAPCOM scrolling beat ‘em up, one featured on the Beat ‘em Up Bundle no less (which means these screens were taken many months ago at this point!) Warriors of Fate is a unique one in that it’s not only based on a manga that was based on the book that was based on Three Kingdoms era of China, but also the English language version changes all the names and locations, rendering that interesting titbit pointless. Oh well! It’s also a beat ‘em up me and my friend first played via the recently released collection, so no “Thoughts Then” paragraph here! Let’s take a look! Exclamation marks!!Continue reading
It’s time to finish what in Japan is the Rushing Beat trilogy, but for us is three games that happen to feature a character that looks similar but has a different name to ones in other beat ‘em up games made by the same company. How does “The Peace Keepers” stack up the two games that came before it? What colossal localisation error ruins the game entirely?! Let’s find out!Continue reading
As mentioned in my review of Rival Turf last week I was completely unaware that a personal “guilty pleasure” (not I was aware it was at the time…) had two sequels until me and my friends discovered the shady world of ROMs in the mid-2000s. How did we find Brawl Brothers? Well… We got stuck in the sewer section of the game’s second or third level and gave up. How did I fair this time?! With the help of a guide as to how to pass the sewer level, better… but was it worth it? Let’s find out!Continue reading
Rival Turf is probably most fondly remembered by people for the US cover art featuring teenage thugs trying to look cool and tough (and failing!), but for us here in the PAL territories it was just another scrolling beat ‘em up with a rather bland cover. That all being said, my brother had this and we played it a lot, and me and my friends had great fun playing it in the past, though a lot of that was due to the renaming characters cheat… How does it hold up in 2020, especially in the middle of a long marathon of similar games?! Let’s find out!Continue reading
It feels really odd reviewing this game so deep into this marathon because it feels very old fashioned compared to most of the games I’ve previously looked at. Much like fellow “dude titled” Data East game Bad Dudes vs. DragonNinja, this game is entirely side-on with no moving up or down the screen and a lot of enemies die in a single hit. Does the ability to pick up a car and throw it overcome this though?! Let’s find out!Continue reading
It was a real surprise to me to find out how close together Knights of the Round and King of Dragons were, given they were both fantasy-based Scrolling Beat ‘Em Ups made by CAPCOM, but more so given how much more polished and better Knights of the Round is. How much better? Let’s find out!Continue reading
After five weeks of raging on the streets we’re back to CAPCOM and back to medieval fantasy, so couldn’t be any more different if it tried! The King of Dragons is an odd one because it mixes an RPG levelling up system to the mix as well as classes having different strengths and weaknesses, so we’re going full on Dungeons and Dragons. Let’s take a look if this mix works, and whether it’s better than the extremely similar game “Knights of the Round” CAPCOM themselves released a few months later… (coming next week!)Continue reading
After over two decades, it finally happened: Streets of Rage 4 was announced, and I was so excited, especially as it was actually 2D and not some awful 2.5D cheap bollocks like a lot of revivals of classic games tend to be. Still, I lowered my expectations and intentionally didn’t read up about it so as to make the first playthough as fun as possible and sure enough: I was blown away. The art style, the super-smooth animations, the hard-hitting combos and funny references to the original trilogy all combine to create a genuinely amazing time for me personally. Want to hear more, like how it holds up after multiple playthroughs? Read on!Continue reading
So the late 90s and 2000s were devoid of new Streets of Rage. The franchise was officially dead in Sega’s eyes, not even being included in Sega All-Stars Racing… Luckily for us a bunch of fans got together in 2011 and released an extremely polished and professionally made sequel / remake titled “Streets of Rage: Remake”. Featuring all levels and enemies from all three games, plus a bunch of new stuff, it was a dream to play through, even after Sega’s legal team shut it down (*grumble, grumble*) The question is, now we have an official sequel, what’s this like to return to? Let’s find out!
About 7-10 years ago this was the final entry in the franchise, then Streets of Rage Remake was released by fans, but 3 was still the last official entry, so it’s odd to talk about this game in the middle of looking at the franchise rather than the end! SOR3 never got anywhere near as much play from me as II did, which was odd at the time because I couldn’t place why… It wasn’t until the advent of the internet and ROMs that I found out the US/PAL version of 3 was many times harder than even the Japanese version’s hard mode, which probably explains it! So me and my friend played through the JPN version here, and have done since the ROM days, a version which includes a controversial sub boss to boot! So let’s take a look at the old “end of the trilogy”, shall we?