Well… here we go then. A few months ago I reviewed GoldenEye on the N64, now I get to the other biggie: WWF No Mercy, a game I played for literally years after the console ended. The main draw was me and my friend playing 40-Man Royal Rumble matches with Hardcore, pin and submissions on. There nothing quite like brawling to a bar backstage, pinning someone, hearing a countdown to the next entrant who then walks into the bar to continue the match. It’s a fun, usually hour-long multiplayer experience I have yet to be able to recreate in a game since. Beyond that though, what else is great about No Mercy? Let’s find out!Continue reading
You know what I really hate about wrestling games? The wrestling ring! THANK YOU BACKSTAGE ASSAULT. Seriously though, when is a wrestling game not a wrestling game but instead a vs. fighting game with wrestlers? It might be WrestleMania: The Arcade Game and its sequel, but even those games had a ring in it… Oh well, let’s take a look at Backstage Assault, both the first game to feature only backstage environments and the last game released with the WCW logo on it. Yep, this is how WCW’s gaming legacy ended…Continue reading
ECW games are like buses, you wait forever for one then two comes along at once! … then the company goes bankrupt. Oh well! Anarchy Rulz sees us wave goodbye to the “War Zone Engine”, and not a moment too soon as it started to get old during Attitude, and Hardcore Revolution didn’t do it any favours. Still, this game features a match where people explode into flames when they get tossed over the top onto lava-like “hot coals”, so… hooray?Continue reading
Those who have been following my blog for a while, specifically these reviews, you may notice a certain love for the Royal Rumble match which stems from the 1992 Royal Rumble being the match that turned me into a diehard fan of the pseudo-sport for life (though sadly, not of the core WWF/E product, as it turns out…) So you can imagine my excitement when a new game titled “Royal Rumble” was announced as coming to the Dreamcast and that it had up to NINE wrestlers in the ring at once, a record number that has yet to be beaten (outside of the hilariously broken MDickie games, anyway…) Sadly being an arcade port there isn’t a lot to the game… at all. Is it still worth a look, you ask? Well, let’s find out!Continue reading
WWF Smackdown! is very much the wrestling game equivalent of “from humble beginnings”, as this first entry in the series is, erm… lacking in a lot of departments, to put it nicely. It came out just a few months after I’d gotten WrestleMania 2000, so I only played it via renting it out once, and then playing around friends’ houses. Was I wrong to not give it a fair shake?! Let’s… okay, I think we know the answer, but let’s take a look anyway!Continue reading
ECW’s first game should’ve been a reason to celebrate, but instead it was a blatant cash-grab, both ECW and Acclaim were hurting financially and so clearly wanted this out of the door as fast as possible, and it shows. It’s pretty much just WWF Attitude with ECW characters and logos, plus a Barbed Wire Match. It was still fun for a short burst because I was actually playing as ECW wrestlers, which was weird after all that time, but it soon became rather obvious what was going on. How is it now, in hindsight? Let’s find out!Continue reading
Here we have the only Japan-exclusive game on this list, thanks to importing games being expensive at the time combined with me having no money (plus getting imported PS2 games to work was a pain in the arse). I actually played VPW2 long after No Mercy, I was desperate for a new AKI engine game so imported this, and was thrilled with the results as thanks to the new-fangled higher-speed internet I was finally watching a lot of Puro that I’d only ever read about (or seen in EWR/TEW). Looking back it also now feels like a combination of AKI games and Fire Pro, my other major Wrestling game love, so that’s a big plus in my book! Let’s take a look then, at the second-to-last AKI game…Continue reading
Yay! Another AKI game, and one with the WWF (at the time) license no less! I remember absolutely going crazy at the announcement that THQ and AKI had dropped the WCW license and were now working for their competition, and I still have a very vivid memory (which makes sense as I was 15 at the time, so it’s not like I was a child or anything) of seeing Chris Jericho was in this game, even though he’d only jumped ship recently, and just freaking out. So was the marriage of the AKI engine and WWF during the “just starting to get away from the super-immature attitude era and heading to the well written attitude era” a winner? … Do you even have to ask?!
When I think of WCW games I either think of the great AKI engine games, the really bad Nitro/Thunder duo, or the bizarre game they end on (coming soon!) so WCW Mayhem always falls under the radar, despite being the last “serious” WCW game released, the only traditional wrestling game released by EA and the first wrestling game to have accessible backstage areas. How does this one-off play like? Should it be more fondly remembered? Let’s find out!
WWF Attitude was quite the big deal when it came out, to me it was mostly because it actually had a career mode with a calendar screen, house shows, the works. I was really excited, and thankfully I wasn’t disappointed, and the create-a-wrestler suite was amazing (at the time) to top things off. I’ll admit the Dreamcast version, which did have improved graphics, is only in my collection because it came with the console, but I did play it a bit, and used it for the purposes of this review, meaning I probably played the Dreamcast version more in 2020 than I did in 1999/2000… Anyway, let’s take a look!