Mega Man 7 (SNES) Review

Mega Man 7

It’s been a good while since I finished my reviews of the original NES run of Mega Man games, and while I dipped my toe in Castlevania in the meantime (and will continue to do so!) I’ve fired up Mega Man 7 and continued my journey through the original line of Mega Man games, a line that now includes an 11th entry! So let’s have a look at the only 16-bit original Mega Man entry then, shall we?

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Donkey Kong Country (SNES) Review

Donkey Kong Country

Donkey Kong Country was a game that always looked great to me, again being a Mega Drive owner. My brother never got it, so I was left with memories of seeing how “amazing the graphics were” when it was reviewed on Bad Influence (old British Gaming TV Show…) So once again, like a lot of these final reviews in the Smash marathon, it’s something I can’t talk about how I liked it back then, but I can tell you how it holds up now! Let’s find out…

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Super Metroid (SNES) Review

Super Metroid

This was a tricky decision for me, as I actually played the original Metroid when I was younger, but I didn’t like it (it was too hard, as many games were for me at the time, though to be fair in the case of the original Metroid it’s still extremely difficult for me now!) where as I really wanted to play Super Metroid but never did thanks to that old chestnut (on this blog) of the fact that I owned a Mega Drive while my brother had a SNES, so I was at the mercy of his game choices. I ended up going with Super Metroid because even though I won’t be able to add a “Thoughts Then” part of the review, it’s such a good game that I just wanted to play it again after giving a proper go for the first time a few years ago. So… let’s take a look!

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Super Mario World 2: Yoshi’s Island (SNES) Review

Yoshi's Island

It seems as we get closer and closer to the end of this marathon, we’re hitting key Nintendo franchises I never ended up playing at the time of their release. In the case of Yoshi’s Island it was due to it being released around the same time as the PS1, which had caught my eye early thanks to being featured on Bad Influence (UK Gaming show…) combined with the fact that I had a Mega Drive, my brother had a SNES and he just never brought it (probably for the same reason) Still, I did regret not getting to play it at the time because it’s simply really good, if not great! Let’s take a look…

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Kirby Super Star (SNES) Review

Kirby SS

I’m afraid that while I’d heard of Kirby from somewhere or other before playing the original Smash Bros., I hadn’t ever played any of the games. That continued for quite some time, until my 20s and I got into the shady business of downloading ROMs. So, no retrospective review to be found here, with Kirby Super Star, but I am happy to play and review it even now as it’s packed full of content, chunky sprites and great music. Let’s take a look!

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F-Zero (SNES) Review

F-Zero

F-Zero was one of those launch games that made you want the new console straight away. I can’t remember where I saw it advertised, whether it be an actual advert or a TV show like Games Master or Bad Influence, but either way when my brother got a SNES and had F-Zero it looked like the coolest thing in the world. I was pretty terrible at it, and admittedly now I’m only okay, but it doesn’t take away from how great this was at the time, and how still good it is right now (even with superior sequels). Let’s take a look!

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Street Fighter II / Champion Edition / Turbo (SNES) Review

Street Fighter II

I was tempted to save my Street Fighter V review for this Smash Ultimate countdown, but it just didn’t feel right… When talking about Street Fighter as an overall series, you just have to talk about SFII. Hell, look at most of the Smash references, it’s mostly SFII by design, with a few SFIV moves thrown in. So let’s take a look at one of the most important and influential computer games of all time and its first two follow ups (I’ll save the Super Street Fighter IIs until later…)

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Super Castlevania IV (SNES) Review

Super Castlevania IV

I was excited when Simon and Ritcher Belmont were announced for Smash Ultimate, not just because I’ve wanted Simon in ever since Mega Man appeared as a NES-era 3rd party rep in the last game, but also it meant I got to cover a Castlevania game on this blog! I mean, I was going to eventually anyway, obviously, but this is a nice excuse to jump straight to the favourite one that I’ve played: Super Castlevania IV. Let’s take a look, and kick off the actual game review part of the Smash Ultimate countdown!

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WWF RAW (SNES / MD) Review

WWF RAW

The Wrestling Rundown reaches the end of the Acclaim 16-bit engine games: WWF RAW. Once again I had it on the Mega Drive then later re-brought it for the SNES when I inherited my brothers SNES collection after I had sold off my MD. RAW is the culmination of the three games, with some great new additions like unique movesets and tornado tag team matches being in alongside the personally played-to-death Royal Rumble mode. So let’s have a look then!

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WWF Royal Rumble (MD/SNES) Review

WWF Royal Rumble

The Wrestling Game Rundown returns to Acclaim 16-bit games with Royal Rumble, a particular favourite of mine. It was the 1992 Royal Rumble that turned me from casual fan to diehard “must watch everything” fan, and getting to play the titular match type sitting in my bedroom was amazing… What’s it like now? Er, well, less amazing (and in fact common place now!) Let’s take a look!

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