Well… here we go then. A few months ago I reviewed GoldenEye on the N64, now I get to the other biggie: WWF No Mercy, a game I played for literally years after the console ended. The main draw was me and my friend playing 40-Man Royal Rumble matches with Hardcore, pin and submissions on. There nothing quite like brawling to a bar backstage, pinning someone, hearing a countdown to the next entrant who then walks into the bar to continue the match. It’s a fun, usually hour-long multiplayer experience I have yet to be able to recreate in a game since. Beyond that though, what else is great about No Mercy? Let’s find out!Continue reading
Little known fact (because how the hell would anyone else know?) I was going to review this all-time great alongside my review of the film, but decided to hold off on it because it’s arguably my favourite game of all time (I say arguably because I’d have to sit down and really think for a very long time to come up with any actual all-time best list…) and I wanted to give it more attention. Well, when better than a series of reviews celebrating 1,000 reviews? This was always hanging over my head as something I “had” to review at some point, so may as well make it now! Let’s have a look at this classic and see if it still holds up!Continue reading
Here we have the only Japan-exclusive game on this list, thanks to importing games being expensive at the time combined with me having no money (plus getting imported PS2 games to work was a pain in the arse). I actually played VPW2 long after No Mercy, I was desperate for a new AKI engine game so imported this, and was thrilled with the results as thanks to the new-fangled higher-speed internet I was finally watching a lot of Puro that I’d only ever read about (or seen in EWR/TEW). Looking back it also now feels like a combination of AKI games and Fire Pro, my other major Wrestling game love, so that’s a big plus in my book! Let’s take a look then, at the second-to-last AKI game…Continue reading
Yay! Another AKI game, and one with the WWF (at the time) license no less! I remember absolutely going crazy at the announcement that THQ and AKI had dropped the WCW license and were now working for their competition, and I still have a very vivid memory (which makes sense as I was 15 at the time, so it’s not like I was a child or anything) of seeing Chris Jericho was in this game, even though he’d only jumped ship recently, and just freaking out. So was the marriage of the AKI engine and WWF during the “just starting to get away from the super-immature attitude era and heading to the well written attitude era” a winner? … Do you even have to ask?!
Yay, another AKI Engine game! Man I played this game TO DEATH back in 98/99, and several times afterwards due to the great roster and never-gets-old gameplay. I don’t know what else to say about this entry in the Wrestling Game Rundown, so let’s just get on with it!
Guess who finally has more free time to return to the Wrestling Game Rundown? … Well, me, obviously, and while I wish the “more time” aspect would’ve come for a happier reason than the whole world shutting down, I shall take this opportunity regardless! So War Zone is the start of a four-game series using the same engine, one that I have sort-of fond memories of, but they always fell to the AKI engine N64 games in the long run each year. Still, this game was the first to have a proper Create-a-Wrestler, so there’s that! Let’s take a look then…
The Wrestling Game Rundown finally reaches the N64 AKI Engine games, my personal choice for the “Golden Age” of wrestling games. WCW vs. n.W.o. World Tour blew me away back when I first got it, it was a more solid and impactful feeling “Vs. The World” but with four people in the ring! Between this game, its sequel and Goldeneye, I was stuck on the N64 pretty solidly for a couple of years… So let’s take a look! Continue reading
So here we are, after 28 days we arrived just one single day away from the release of Super Smash Bros. Ultimate, and what other way could we end on other than Mario? So the hard part was choosing which Mario game to go with, the original Super Mario Bros. due to it’s all-time classic status? Mario Galaxy for arguably being my favourite? Mario Odyssey for the being the one I played most recently? In the end, I went for none of the above, and jumped into Mario 64, as much like the first game, it was a truly revolutionary experience, and just as worthy of a choice as the others, especially in giving me something to write about in the “Thoughts Then” category… Let’s take a look then, and end this lengthy countdown…
The Star Fox series is one of the few exceptions to my natural rule of using the names of things I grew up with (like using Mega Drive instead of the more common US name of Genesis) as if I just put “Lylat Wars” in the title very few people would know what I’m going on about. So, anyway, I actually didn’t own Lylat Wars anyway, but I did both rent it out and play it around a friends several times (or did they bring it to my house? I can’t remember…) and I do remember enjoying it, especially the branching paths. So let’s take a look and see if it still holds up!
Our countdown to Smash Ultimate reaches single digits as we arrive at the game that started it all as our rep. for the Earthbound franchise (thanks to having never played the series, and certainly not having the time right now…) How does the original hold up now, compared to the (currently) three sequels its spawned, and how was it back in the day? Let’s take a look!