Super Smash Bros. Ultimate (Switch) Review

ssb ultimate

It only feels like yesterday the mammoth marathon counting down the days to this game’s release started on this blog, but now it’s been over a month since its release and it’s time to review the game itself! Ultimate is certainly a fitting subtitle as not only does it have every previous character playable (plus new ones!) but it has a mode where you can collect “spirits”, and each of these 1,000+ spirits are based on other characters and concepts from games from all over gaming history. It’s just one giant celebration of gaming, and thankfully it’s damn fun to play as well! Let’s have a closer look then…

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Super Smash Bros. (N64) Review

Super Smash Bros

Our countdown to Smash Ultimate reaches single digits as we arrive at the game that started it all as our rep. for the Earthbound franchise (thanks to having never played the series, and certainly not having the time right now…) How does the original hold up now, compared to the (currently) three sequels its spawned, and how was it back in the day? Let’s take a look!

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Super Smash Bros. Melee (GC) Review

SSB Melee

While I’d like to review an actual old Game and Watch game, and I’m sure there’s probably some way of doing that, every other series that debuted in Melee has an easier-to-play game to represent them in this countdown, so rather than skip Melee, here we are! Super Smash Bros. Melee was when the series properly clicked with me and my friends. Countless hours playing against each other with two A.I.s, unlocking characters and trophies, or just playing Home Run Contest… Let’s have a look at it then!

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Super Smash Bros. Brawl (Wii) Review

SSB Brawl

Yes, I’ve never played a Pikmin game, so sue me. Go on! Try and sue me for not having played a Pikmin game! See how that ends up in court! … *ahem* Anyway, as I haven’t played a Pikmin game before, we have our first of three looks at the previous Smash games (Smash for Wii U having already been reviewed here on this blog!), starting with Brawl, which saw the Pikmin series debut. It’s the only Smash with a full-on, CGI cinematics story mode, but is that all that’s worth remembering about it?

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Duck Hunt (NES) Review

Duck Hunt

Funnily enough, out of the black box light gun games for the NES, I had (and still have, boxed on the shelf!) Wild Gunman and Hogan’s Alley, but never owned Duck Hunt. I did however play it around a friends a few times, so I was at least a bit familiar with it growing up. Still, on the topic of Smash Ultimate (as this marathon is!) I was more thrilled for the Wild Gunman and Hogan’s Alley references in Duck Hunt Duo’s moveset than the duo themselves when they were revealed for Smash 4. Anyway, it just wouldn’t make sense to review anything other than Duck Hunt for Duck Hunt Duo’s day in the countdown, so… let’s do it!

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Final Fantasy VII (PS1) Review

Final Fantasy VII

I have a confession to make: I’m David Hogan and I don’t like turn-based RPGs. It’s not that I look down on those who do or anything stupid, but it’s just not my thing, I find it tedious, especially the older ones where you have to grind and level up and face endless random encounters. So why (beyond this being the Smash Ultimate marathon) am I reviewing Final Fantasy VII? Well, I played through it from start to finish in 1997. Why? Well… mostly peer pressure (EVERYONE at school was playing it…) but the story, setting and soundtrack had me completely hooked. How does it hold up today? Well, it’s funny you asked…

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